About the bug report Im terribly sorry, i made some changes in meshes so the would point to the original textures and i forgot to change the paths Caterpillar feet mesh needs to point texture to alicecaterpillarcloth.dds Lidell feet need to point texture to alicelcloth.dds but they use the old UV map so for that mesh it would look ugly, its only the feet though Sorry, its that when i changed the paths i totally forgot about doing it to those meshes Ill re upload it later in the meantime heres a fix. @Mudchop: thanks ill take a look at it when i have the time ill ve very busy this week, if something comes out it would have to be an altenate esp EDIT: Its done, no more bug, Im taking out the fix file from this post because the main file is all you need. For me, Alice: Madness Return is by far the game with the best art and the most authentic and terrific costume design. Therefore, Thank You Very, Very Much for sharing this with us!
I have played both Alice games, and to stride back to memory lane with this, will be a very welcomed experience. I don't care what the body meshes is, I Will Find It, so I can use this super awesome gift. I really, really, really hope you plan on making this for other games you see fit though. Because it will be a terrible shame to see it merely on Oblivion. Once again, Thank You Very Much!!!
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I think im oficially done with this mod (i 'think' because you can never be absolutely sure about this. New ideas come and go as the wind.) I checked mudchop's link in page 1 to 'PJ's Spell Compendium' and looked into it. I discovered a very fun mod to play with but there will be no modifications based on it. 'rapid fire' spell is a very cool spell, it fires a lot of fireballs in a row. But its not very different from the way i set the pepper grinders to work so i dont think its worth it.
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Many thanks for the link though As for the icons it seems someone already went to the trouble of making an alternate esp, that means less work for me, now you can enjoy the icons as well as some additions from what i see. And finally i like the way it resulted so its officially over as i have not seen any more bug reports or complaints and i assume its fine the way it is. A good idea for this thread would be also to invite people who liked my mod to share some pictures here as posting them on nexus could be dangerous, it has been done but its better if its done in very rare occasions only. Thank you for downloading it and liking it, my only and my best retribution is the joy of having people to like what ive done so im happy every time i see somebody like my work.
I'm sorry, but I have reason to believe that you stole at least one of these models (namely, Alice) from the user o0Crofty0o (a member of XNALara and DeviantArt.) The reason I believe this is to do with Alice's hair. See, Alice's model uses particle effects for the hair. Because of the difficult nature of the hair, there is currently no known way to convert it from the game onto a model. Download internet explorer deutsch. O0Crofty0o and Sir Croft worked around this by heavily modifying the hair model from The Lady of the Forest of 'Dragon Age: Origins' to look like that of Alice's. However, there was an alpha issue with the hair model that was left unfixed. You can view the model.
My point is that the model you have uploaded seems to have the same hair model as that of o0Crofty0o's upload. Could you please explain how you created/ripped that hair (or what resources you used to make the hair, if possible?) Also, could you please provide a description or upload a printscreen of the workspace which you used to rip these models from the game (folder directories, programs, etc.?) Thank you. (, 08:08 AM)Friedslick6 Wrote: I'm sorry, but I have reason to believe that you stole at least one of these models (namely, Alice) from the user o0Crofty0o (a member of XNALara and DeviantArt.) The reason I believe this is to do with Alice's hair. See, Alice's model uses particle effects for the hair. Because of the difficult nature of the hair, there is currently no known way to convert it from the game onto a model. O0Crofty0o and Sir Croft worked around this by heavily modifying the hair model from The Lady of the Forest of 'Dragon Age: Origins' to look like that of Alice's. However, there was an alpha issue with the hair model that was left unfixed.
You can view the model. My point is that the model you have uploaded seems to have the same hair model as that of o0Crofty0o's upload. Could you please explain how you created/ripped that hair (or what resources you used to make the hair, if possible?) Also, could you please provide a description or upload a printscreen of the workspace which you used to rip these models from the game (folder directories, programs, etc.?) Thank you. I knew I forgot to do something. O0Crofty0o and Sir Croft of course takes all credit for the hair model but eveything else I ripped using my copy of the game and Unreal Model Viewer. I saw quite a few people use the hair model hair model to show off their mods and whatnot and crofty seemed fine with it.
I thought it would be alright if I gave credit to her and Sir croft and sent her a message on her DA page. Now that I think about it, it would probably be better to get the confirmation first. I will take down the model of Alice with the modified hair until I get a message back from her. Sorry that I did this. I was searching in the game files for about 3-4 hours just to find these models and then it took me about another hour and a half to fix them up and by then I was eager to submit them and forgot about crofty's hair model.
Next time I will try to be more couscous of what I do. Edit: Crofty said it was perfectly fine as long as I gave credit to Sir Croft and Bioware, which I now just did in the top of the first post. Again I am sorry for the trouble. (, 08:31 AM)DemonBoy Wrote: I knew I forgot to do something. O0Crofty0o and Sir Croft of course takes all credit for the hair model but eveything else I ripped using my copy of the game and Unreal Model Viewer.
I saw quite a few people use the hair model hair model to show off their mods and whatnot and crofty seemed fine with it. I thought it would be alright if I gave credit to her and Sir croft and sent her a message on her DA page. Now that I think about it, it would probably be better to get the confirmation first. I will take down the model of Alice with the modified hair until I get a message back from her. Sorry that I did this. I was searching in the game files for about 3-4 hours just to find these models and then it took me about another hour and a half to fix them up and by then I was eager to submit them and forgot about crofty's hair model.
Next time I will try to be more couscous of what I do. Edit: Crofty said it was perfectly fine as long as I gave credit to Sir Croft and Bioware, which I now just did in the top of the first post. Again I am sorry for the trouble.Well, that's okay. I did suspect you had at least ripped most of these models, because of the Cheshire Cat model you uploaded. Thanks for the explanation. Also, couscous is a type of North African semolina made from crushed durum wheat. What you want is to be more cautious.
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Can't wait to see more of your work, DemonBoy. (, 08:52 AM)Friedslick6 Wrote: Well, that's okay. I did suspect you had at least ripped most of these models, because of the Cheshire Cat model you uploaded. Thanks for the explanation. Also, couscous is a type of North African semolina made from crushed durum wheat. What you want is to be more cautious. Can't wait to see more of your work, DemonBoy.
Well that's what happens when you stay up all night ripping models. I'm going to get some rest and then see if I can find more of these models. (, 09:26 AM)DemonBoy Wrote: Alright I was curious so I decided to look through some of the models again. Turns out that I can also extract all of the characters animation files. All I need to do is find a good way to export the characters with their bones intact.Well, according to compatibility chart for Gildor's UE Viewer, it can view/extract the models, bones and animations from 'Alice: Madness Returns'. His ActorX importer script for 3D Studio Max supports importing those extractions too.
Maybe that would work? (, 09:51 AM)DemonBoy Wrote: That's what I use to import the models. I need A way to export them with the bones and rigging intact. DAE never seems to work for me and SMD combines all the objects into one mesh when I export it. It kind of messes up the model if it has more than one texture. I could just try to stick with SMD for now but then I would have to make it so it uses one texture file instead of multiple.Have you tried using the OpenCOLLADA export plugin for 3D Studio Max?
You still need to fix up the model slightly with a program like Wordpad or Notepad, but it works better for me than the Autodesk.DAE export plugin. (, 06:40 PM)Peardian Wrote: These are some creepy-looking models! I'm not really sure what to do about the animation files, though. I have little idea what.XAF files are for, but they're positively huge. Alice's animation pack is 10MB over the max file size I can upload, and balloons to 700+MB when unzipped. I figure they are animation files, but what uses them?
The animation packs are just something extra and you do not need to upload them.XAF is used by 3ds max. They were the only format that I was able to save the animations as. If you know of a better format to save these as I would very much like to hear it.